"VertexLitGeneric"
{
	"$baseTexture" "models/weapons/v_models/arms/ct_arms_st6"
	"$bumpMap" "models/weapons/v_models/arms/ct_arms_normal"

	"$phong" "1"
	"$phongBoost" "1"
	"$phongExponent" "12"
	"$phongTint" "[1 1 1]"
	"$phongFresnelRanges" "[.2 .2 1]"
	"$phongdisablehalflambert" "1"

	"$rimlight" "1"
	"$rimlightexponent" "15"
	"$rimlightboost" ".2"
	

}