
	"VertexLitGeneric"
{
	"$baseTexture" "models\weapons\v_models\pist_223\pist_223"
	"$bumpmap" "models\weapons\v_models\pist_223\pist_223_normall"
	"$phongexponenttexture" "models\weapons\v_models\pist_223\pist_223_exponent"
	"$normalmapalphaenvmapmask" 1
	"$envmaptint" "[.1 .1 .1]"
	"$envmapcontrast" .7
	"$phong" 1
	"$phongboost" "1"
	"$phongfresnelranges" "[.83 .83 1]"
	"$phongalbedotint" 1

	
}

